KICAD OSX Package with NGSPICE Simulator Enable.

I put this together for testing.  Package download is below (At Very BOTTOM).  You will need to homebrew a non-standard ngspice (doesn’t have ngspice lib by default).  Its avail here https://raw.githubusercontent.com/jmaibaum/homebrew-core/8ac02ae933c4cd5d1f661b6a2bda2f429d5f1e87/Formula/ngspice.rb . Note the NGSpice homebrew is in flux and this version is done jmaibaum.

KiCAD NGSPICE Sim
KiCAD NGSPICE Sim

KICAD OSX BUILD 7018

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KiCad Librarian on OSX MAC

Screenshot 2015-02-17 16.27.23This tool comes in handy for organizing kicad footprints and modules.  Unfortually it doesn’t build on osx normally.   I have created a homebrew repo and after ignoring some build errors it seems to compile and work great on OSX.

The main site for the tool is at http://www.compuphase.com/electronics/kicadlibrarian_en.htm.

My homebrew repo is located at https://github.com/shaneburrell/homebrew-kicadlibrarian

 

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Compiling KiCad on Mac OSX

You’ll need to build wxWidgets with this:

./configure –enable-unicode=yes –enable-shared=no –enable-monolithic –with-opengl –with-expat=builtin –enable-aui –with-osx_cocoa –with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk/ –prefix=/opt/wxwidgets-svn –enable-universal-binary

 

And then make KiCad:

cmake ./ -DKICAD_TESTING_VERSION=ON -DCMAKE_INSTALL_PREFIX=/Applications/kicad -DCMAKE_CXX_FLAGS=’-D__ASSERTMACROS__’ -DCMAKE_OSX_ARCHITECTURES=’x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk/ -mmacosx-version-min=10.6′ -DCMAKE_BUILD_TYPE:STRING=’Release’

 

DEBUGGING ONLY!!!

./configure –enable-unicode=yes –enable-shared=no –enable-monolithic –with-opengl –with-expat=builtin –enable-aui –with-osx_cocoa –with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk/ –prefix=/opt/wxwidgets-svn –enable-macosx_arch=x86_64 –enable-debug

 

cmake ./ -DKICAD_TESTING_VERSION=ON -DCMAKE_INSTALL_PREFIX=/Applications/kicad -DCMAKE_CXX_FLAGS=’-D__ASSERTMACROS__’ -DCMAKE_OSX_ARCHITECTURES=’x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk/ -mmacosx-version-min=10.6′ -DCMAKE_BUILD_TYPE:STRING=’Debug’

 

 

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