KICAD OSX Package with NGSPICE Simulator Enable.

I put this together for testing.  Package download is below (At Very BOTTOM).  You will need to homebrew a non-standard ngspice (doesn’t have ngspice lib by default).  Its avail here https://raw.githubusercontent.com/jmaibaum/homebrew-core/8ac02ae933c4cd5d1f661b6a2bda2f429d5f1e87/Formula/ngspice.rb . Note the NGSpice homebrew is in flux and this version is done jmaibaum.

KiCAD NGSPICE Sim
KiCAD NGSPICE Sim

KICAD OSX BUILD 7018

Compiling KiCad on Mac OSX

You’ll need to build wxWidgets with this:

./configure –enable-unicode=yes –enable-shared=no –enable-monolithic –with-opengl –with-expat=builtin –enable-aui –with-osx_cocoa –with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk/ –prefix=/opt/wxwidgets-svn –enable-universal-binary

 

And then make KiCad:

cmake ./ -DKICAD_TESTING_VERSION=ON -DCMAKE_INSTALL_PREFIX=/Applications/kicad -DCMAKE_CXX_FLAGS=’-D__ASSERTMACROS__’ -DCMAKE_OSX_ARCHITECTURES=’x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk/ -mmacosx-version-min=10.6′ -DCMAKE_BUILD_TYPE:STRING=’Release’

 

DEBUGGING ONLY!!!

./configure –enable-unicode=yes –enable-shared=no –enable-monolithic –with-opengl –with-expat=builtin –enable-aui –with-osx_cocoa –with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk/ –prefix=/opt/wxwidgets-svn –enable-macosx_arch=x86_64 –enable-debug

 

cmake ./ -DKICAD_TESTING_VERSION=ON -DCMAKE_INSTALL_PREFIX=/Applications/kicad -DCMAKE_CXX_FLAGS=’-D__ASSERTMACROS__’ -DCMAKE_OSX_ARCHITECTURES=’x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk/ -mmacosx-version-min=10.6′ -DCMAKE_BUILD_TYPE:STRING=’Debug’